Australian Academy of Science
The Australian Academy of Science is a not-for-profit organisation of individuals elected for their outstanding contributions to science and research. The Academy website includes a range of learning activities for a general audience.
Nova provides accurate, topical and relevant to anyone with an interest in how science and the modern world intersect. Brain box features interviews with scientists. Learn more about the history of Australian science through interviews, diaries and more.
A non-profit dedicated to expanding access to computer science, Code.org provides a variety of fun, hour-long tutorials for students of all ages. The tutorials work well in the library learning environment because they require minimal prep time and allow young people to work at their own pace and skill level.
Start planning now for the annual Hour of Code, a global movement reaching tens of millions of students in 180+ countries. Anyone, anywhere can organise an event.
Code Club Australia
The mission of Code Club Australia is to give every child in Australia the chance to learn to code by providing project materials and a volunteering framework that supports the running of after-school coding clubs.
Code Club teacher training is open to all educators, including public librarians, and is free of charge. Access to the training, and Code Club curriculum is offered free to all public and private school educators in Australia.
Codecademy helps millions of learners around the world get the skills they need to succeed in today’s digital world – all in a way that’s fun, free, and accessible anywhere. Codecademy offers a networked approach to learning in which you interact with students across the globe, build amazing projects, and apply your skills to improve your life.
CoderDojo is a global movement of free, volunteer-led, community based programming clubs for young people. At a Dojo, young people, between 7 and 17, learn how to code, develop websites, apps, programs, games and explore technology in an informal and creative environment.
CS Unplugged is a collection of free learning activities that teach Computer Science through engaging games and puzzles that use cards, string, crayons and lots of running around. The activities introduce students to computational thinking through concepts such as binary numbers, algorithms and data compression, separated from the distractions and technical details of having to use computers. Importantly, no programming is required to engage with these ideas.
The material is available free of charge, and is shared under a Creative Commons BY-NC-SA licence, which makes it easy to copy, adapt and share it.
Digital Careers contributes to increasing the number and quality of ICT graduates in Australia while building a robust and sustainable ICT capability for the future digital economy. Find out how they help industry, students, parents and teachers, as well as list of the programs in which they are currently involved. The Resources page includes an overview of ICT activities on offer in Australia, as well as links to coding and programming and creative activities.
The mission of FIRST® Australia is to inspire young people to be science and technology leaders, by engaging them in exciting mentor-based programs that build science, engineering and technology skills, that inspire innovation, and that foster well-rounded life capabilities including self-confidence, communication, and leadership.
FIRST® Australia has previously partnered with State Library to support Queensland public libraries deliver robotics workshops for young people aged 9-16 using LEGO® Mindstorms kits.
Hello Ruby believes there's plenty to learn in programming logic and culture before showing children a single screen. The website provides tools for kids, parents and educators to learn to understand programming in a fun and creative way.
The series of simple activities is ideal for after-school or holiday programs, young audiences or encouraging girls to participate in STEM.
A favourite with many Queensland educators, Khan Academy offers practice exercises, instructional videos, and a personalised learning dashboard that empower learners to study at their own pace in and outside of the classroom.
Start learning math, science, computer programming and more with free online classes. Work on the skills you choose at your own pace. Sharpen your skills with over 100,000 interactive exercises.
Lynda.com provides free access to more than 3,000 courses and 136,000 video tutorials for learning the latest commercial software, creative and business skills. Courses cover hundreds of topics including technology, multimedia, design and web development. Training is provided by expert professionals and is suitable for advanced and beginner learners.
To join, use your public library or SLQ membership number to login to the lynda.com portal and create a profile. New courses are added regularly, and provide a great resource for library staff professional development.
Visit the library support page to get started using lynda.com
Make Do Share
The Make Share Do project collects tools and resources to support public library staff in planning, facilitating and improving STEM programs for and with youth.
Download the guide which provides an introduction to concepts and activities which support staff learning and planning, and outlines potential program types, provides examples of sample programs, and describes strategies to support successful facilitation.
MAKEIT Workshop Plans
Created by The Edge, MAKEIT Workshop Plans are detailed lesson plans for libraries, educators and the community at large. Under a share-alike, attribute, non-commercial Creative Commons license you can download, use, edit, present and re-write these workshops plans to make them your own.
So far the suite of MAKEIT Workshop Plans includes six plans exploring the science of light; constructing and decorating an LED postcard; creating a short horror film trailer; soft circuit techniques to create an LED badge; and, racing vibrating bug bots.
National Science Week
National Science Week is held in August each year. It provides an opportunity for the entire science community to celebrate and showcase science to the Australian public and the world. The National Science Week website provides ideas and information on how to run your own science week event.
Queensland STEM Education Network
The Queensland STEM Education Network (QSEN) is a tertiary consortium established in 2015 which aims to improve and advance Science, Technology, Engineering and Mathematics (STEM) capacity in Queensland.
See the one-page flyer (PDF 324 KB | DOCX 231 KB) outlining the objectives of the network, as well as the QSEN staff profiles and contact details (PDF 477 KB | DOCX 1 MB) for all the University based STEM Education Officers who work with our project.
Robogals is an international, not-for-profit, student-run organisation that aims to increase female participation in Engineering, Science and Technology through fun and educational initiatives aimed at girls in primary and secondary school.
STEM hub for parents and students
The Department of Education and Training STEM hub for parents and students supports the department's goal to equip young Queenslanders to contribute to the changing world.
STEM Programme Index 2016
Released by the Office of the Chief Scientist, the first national STEM Programme Index (PDF 11.6 MB) is an accessible guide to business, university, government and community-led STEM initiatives. It includes in-class, after school, holiday and online activities and resources, catering to a wide and growing range of students.