OzoFarm is the State Library designed game that pits farmers against farmers in a battle to be the master of the Ozobot Universal Farming Machine. The game is designed to encourage learning the language of programming in order to create the farming solutions of the future - a skill that is particularly important in Queensland where the highest proportion of agricultural land of any state in Australia is found.
To play OzoFarm, use the links below to download the game board and rules.
In the summer of 2016/07, State Library invited public libraries and Indigenous Knowledge Centres to improve the OzoFarm game. For their creative thinking and group involvement, two winning libraries were selected by the competition judging panel. Ipswich Libraries and Fraser Coast Libraries' DigiTech Chat Group made the game more engaging, more challenging, and above all more fun! Both libraries received an Ozobot prize pack from Education Technology Specialists to continue learning about coding and robotics. Isaac Regional Council's Moranbah Library also had great fun creating their own OzoFarm game.
To play Ipswich Libraries' OzoFarm game, use the links below to download the rules, game board and playing cards.
Download Ipswich Libraries' OzoFarm Game Rules - (PDF 336 KB)
Download Ipswich Libraries' OzoFarm Game Board - (PDF 1.28 MB)
Download Ipswich Libraries' OzoFarm Playing Cards - Page 1 (PDF 316 KB) | Page 2 (PDF 263 KB) | Page 3 (PDF 276 KB) | Back Page (PDF 219 KB)
To play Isaac Libraries' OzoFarm game, use the links below to download the rules, challenge boards and challenge handout.
Download Isaac Libraries' OzoFarm Game Rules - (PDF 322 KB)
Download Isaac Libraries' OzoFarm Challenge Boards - Pig (PDF 293 KB) | Chicken (PDF 247 KB)
Download Isaac Libraries' OzoFarm Challenge Handout - (PDF 199 KB)
Ozobots are miniature robots (small enough to fit on a fifty cent coin) designed for children of all ages to learn basic coding in a fun and easy way. The robots follow lines on paper or digital screens, and detect codes based on colour.
Three versions of Ozobot are currently available. Ozobot 1.0 can be used on paper and on digital screens with OzoDraw and OzoGroove apps. Ozobot Bit 2.0 does everything Ozobot 1.0 does, plus it also works with OzoBlockly, a web based platform giving you the power to fully control the robot’s movement and behaviour. Ozobot Evo takes a step further with sensors to interact with its environment, lights, a speaker and social capabilities.
How do I use an Ozobot?
You will need:
- At least one Ozobot (1.0) or Ozobot Bit (2.0)
- Plain white paper of any size
- Thick red, green, blue and black markers (Sharpies wide "chisel tip" or Crayola markers work best)
- The colour code reference guide (PDF 439 KB) - printed in colour and laminated.
Ozobots follow any thick line that you draw using a marker. Using Ozobot colour codes as shown on the colour code reference guide (PDF 439 KB), you can program the robot to move in a variety of ways such as turn right, left, do a U-turn, speed up or slow down.
To get started and see the Ozobot in action, watch the following video and download the 5 Minute Introduction to Ozobot workshop guide (PDF 196 KB).
How to use Ozobot - Part 1
Video length: 1 minute 52 seconds
More "How to" videos are available on YouTube.
As you master using Ozobots on paper, you can advance to using fun Ozobot apps, including OzoDraw and OzoGroove (download for free through your device's app store), as well as the OzoBlockly web platform.
Watch this tutorial to learn how to program the Ozobot Bit robot using the OzoBlockly editor.
Introduction to OzoBlockly
Video length: 2 minutes
OzoBlockly Instructions (PDF 147 KB) guide your first time use of the OzoBlockly editor and provide links to games and activities.
Other useful resources include:
- Ozobot Poster (PDF 2.3 MB) that provides a basic overview of Ozobots.
- Getting Started Guide (PDF 807 KB) for instructions for first time users.
- Self-help guide (PDF 460 KB) for what to do if Ozobot isn't behaving the way you think it should.
- Ozobot tips (PDF 142 KB) on calibrating, drawing lines and codes, and using flash codes.
- Frequently Asked Questions to help answer your questions.
- Lessons and other educational material for more serious learning, including on tablets.
You can use books, paper clips, pens or anything else lying around a library as obstacles to move your Ozobot around. Get creative and have Ozobot races, draw a map of the local area around your library to help Ozobot find its way to the library, or create a colourful maze for many Ozobots to navigate at the same time. We recommend one Ozobot for up to 4 participants.
This Ozobot Infosheet (PDF 276.2 KB) provides details of how Ozobots are being used in public libraries across the state.
More useful resources to spark your creativity include:
- Navigate Ozobot around a river workshop guide (PDF 446 KB)
- Run workshops (PDF 4.8 MB) in libraries that combine human movement activities (for example move 1 step forward, turn right) to teach coding, followed by using similar instructions on Ozobots.
- An Ozobot Game zone where you can print out games to play and see how others are using Ozobots
Please share your creations with us at firstname.lastname@example.org
How can I get an Ozobot kit?
State Library of Queensland has one Ozobot 1.0 kit and two Ozobot Bit kits (each contain 4 robots) available for loan. To request a kit search the RLQ online catalogue for “Ozobot” and use your library membership login to reserve. For information contact email@example.com