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Code-a-Pillar

Code-a-pillar encourages young people to arrange its USB movement segments in different combinations to guide Code-a-pillar along a path. It encourages experimentation while developing important skills like problem solving, planning & sequencing and critical thinking.

Quicklinks

Getting Started | Early Years Coding | Resource links

How does Code-a-Pillar work?

Connect USB segments to the motorised head and press the go button to direct Code-a-pillar.  Each segment has a different coded action (forward, left, right, sound), and Code-a-pillar lights up each segment as the action is being executed.

Think & Learn Code-a-pillar  | Fisher-Price

Video length: 0:46

Coding for early ages

Code-a-pillar is targeted at very young learners of all abilities by presenting the most fundamental concepts of programming in a playful format.  With light up plug-and-play segments featuring easily recognisable symbols and a boisterous song, Code-a-pillar is a hands-on experience for learning basic coding.  Best of all, Code-a-pillar is usable by children still developing their reading skills and pairs perfectly with an ageless storytime favourite, the Very Hungry Caterpillar.

Resource links

As an easy activity, set up an obstacle course and add targets, then arrange Code-a-Pillar's segments to avoid the obstacles and reach the target.  Creating these simple routes provides opportunities for young people to develop programming concepts.  Using Code-a-Pillar can help children develop skills such as problem-solving, planning and sequencing, reasoning and an introduction to coding concepts.

Teacher of the Visually Impaired Hint: Place tactile markers to distinguish the arrow on each of Code-a-Pillar's segments.

Last updated
4th November 2019