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Coding and robotics

Technology is already part of every workplace and every home. Coding is the preliminary part of any technology process which involves telling a computer what you want it to do through step-by-step commands. It requires technical knowledge of the programming languages of code. If you can speak the language of code you can contribute towards creating the solutions needed for the 21st century.

But how do we start learning those skills?

The Recommended platforms matrix  (PDF 111.1 KB) and the Explore further platforms matrix  (PDF 84.6 KB) have been designed to guide you to get started in learning coding and robotics. A limited number of recommended platforms at a variety of price points have been selected to appeal to a range of ages and skill levels. If you would like to explore beyond the recommended options, the Explore further matrix provides more technology options, resources, activities and ideas for beginner, intermediate and advanced participants.

From this list of platforms, below are links to the tools libraries are using already. Each link contains video demonstration and library workshop activities that you can implement or adapt for your library. You can adapt this Activity Planner template   (DOCX 72.6 KB) for use in your library.

To share your workshop ideas or other creative library activities you develop, contact us at regionalpartnerships@slq.qld.gov.au

Ozobot

Public libraries are using Ozobots, miniature robots, to introduce people of all ages (primarily young children) to basic coding in a fun and easy way.

Sphero SPRK

Sphero SPRK Edition will inspire a love of robotics, coding, and STEAM (science, technology, engineering, arts, mathematics) principles through play and exploration.

LEGO® MINDSTORMS® EV3 Robots

LEGO Mindstorms EV3 robots can be used to bring STEAM (Science, Technology, Engineering, Arts and Mathematics) learning into libraries.

Bee-Bot

Information about Bee-Bot, part of the developing global robotics trend in the STEAM field.

Pro-Bot

Information about the Pro-Bot, part of the developing global robotics trend in the STEAM field.

Code-a-Pillar

Code-a-pillar encourages young people to arrange its USB movement segments in different combinations to guide Code-a-pillar along a path. It encourages experimentation while developing important skills like problem solving, planning & sequencing and critical thinking.

Cubetto

Cubetto, a screenless entry point to the world of coding, is designed to teach children the basics of computer programming through hands on play.

Skoog

Skoog’s design enables accessible, expressive music-making for children, parents, teachers, musicians and families, including those with disabilities.

EZ Robot

EZ-Robots are modular DIY-assembly kit robots. Using open-source ‘clip ‘n play’ parts, EZ Robots are designed to bring access of sophisticated robotics to users of all ages and levels of understanding.

Virtual Reality

Virtual Reality (VR) is considered one of the top tech trends for Libraries by the American Library Association. All libraries can get started with virtual reality regardless of budget.

Augmented Reality

Augmented reality (AR) is a hot topic in technology. It allows viewers to expand their views of the world around them and explore new environments.

PowerUp Paper Planes

Introduction to the Powerup smartphone controlled paper plane platform, features and benefits in education.

3Doodler

Introduction to the 3Doodler 3D printing pen, features and benefits in education, and information on availability of loan kit to RLQ library network.

Makeblock

Introduction to the Makeblock robot platform, features and benefits in education, and information on availability of loan kit to RLQ library network.

NAO

Introduction to the NAO robot, features and benefits in education, and information on availability of loan kit to RLQ library network.

Contact

e: RegionalPartnerships@slq.qld.gov.au
p: 07 3840 7539

Last updated
20th November 2017